Game Development · Virtual Production
In my latest endeavor, I led the technical development of Project Avalanche, that later became known as Motion Design. On top of the core foundation of the Motion Design tools, I developed:
Sequencer integration in Motion Design
Transition Logic — defines how graphics transition between each other
Scene State — defines a scene's behavior and states
Data Link — abstracts how data is retrieved vs how it is processed
... and much more!
Available for freelance and contract engagements — let's talk.